// here is the list of extension actually supported by CsGL // generate any other one with /extras/generator/generator.exe // thanks to Lev Povalahev (levp@gmx.net) for his glExt headers... // ------------------------------------------------------------------- GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_matrix_palette GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_compression GL_ARB_texture_env_add GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_function_separate GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_point_parameters GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_vertex_shader GL_EXT_vertex_weighting GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_pn_triangles GL_ATI_text_fragment_shader GL_ATI_texture_mirror_once GL_ATI_vertex_array_object; GL_ATI_vertex_streams GL_ATIX_point_sprites GL_ATIX_texture_env_route GL_HP_occlusion_test GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_element_array GL_NV_evaluators GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_SGIS_generate_mipmap GL_SGIX_shadow GL_SGIX_depth_texture WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read; WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle