Projects Using CsGL
New News & Info
Development of CsGL has essentially stopped. CsGL
has proven to be stable and good enough for most applications,
however, it still has some known issues.
However, the work has been continued by Randy Ridge, author of
the CsGL Examples. He has started from scratch and
rewritten the needed libraries. These new libraries, remove the
need for the unmanaged DLL, fix a few nasty function call issues,
adds cross-platform/runtime (Linux/Mono) support, CLS compliance,
and other goodies. I suggest you migrate to these newer libraries.
Check them out at http://www.randyridge.com/Tao/Default.aspx
Some link to CsGL users
April 30, 2003
Here is a list long asked for that I will, at least, try to update
as soon as required now.
Now it's empty as I lost the list I should put here, but feel free to
contact me through sourceforge.
Randy's put up a new build of the Tao.OpenGl library and added the redbook examples,
they are available from here: http://www.randyridge.com/Tao/Default.aspx
April 18, 2003
New library available here: http://www.randyridge.com/Tao/Default.aspx
April 10, 2003
As you may have noticed Microsoft has indeed launched their .NET Framework 1.1 final,
available here: http://msdn.microsoft.com/netframework/. I
mentioned the library would be updated when this is out. However, I'm still waiting on Visual
Studio .NET 2003 to be released. I expect it to appear on MSDN in the next couple days, then I
need to do some further testing. I expect the first release of the library to be towards the
beginning of next week. Of course, two hours after that post it shows up on MSDN. :)
Expect a release on Tuesday or Wednesday, though the website probably won't be really
April 6, 2003
Forum died, don't ask. Working on getting something going. Bare with us.
Use the SourceForge forum until then if you like.
On a brighter note the new library is moving along smoothly, should be ready to go
when Microsoft releases 1.1 final. Lots of good stuff, GLUT works great, you can run on Mono,
you can use your CLS-compliant language of choice, documentation, examples, yada yada. Also,
I'll be throwing together a new website soon (sooner than planned with latest problems).
CsGL (C sharp Graphics Library) implements a wrapper for the quite well known and powerful C-library
OpenGL allowing any .NET language make use of it.
- OpenGL 1.4 API and
this list of extension
- an extension "generator" in <csgl>/extras/generator/generator.exe.
- a font "engine", the CsGL.OpenGL.GDITextureFont.
Demonstrated in the <csgl>/examples/CS/gdifont.cs
- mouse and keyboard classes (CsGL.Util.Mouse & CsGL.Util.Keyboard) for simplified event management.
Demonstrated in <csgl>/examples/CS/event.cs
- a fullscreen window, able to change screen definition
(CsGL.Util.ScreenForm). Demonstrated in the CsGLExamples.
A new sub-project (module) is checked in CVS: csGLE.
It aims to be a C# implementation of the GLE
For now I just exposed all GLE.h function in a CsGL.GLE.GLE class. They
do nothing but the project build.
I will contribute, but slowly to this project, but any patch or examples are
welcome and will be commited hastily, I could eventually grant CVS access.
By the way my IDE is SharpDevelop
and it will compile the project with a single stroke on 'F8'.
Old News & Info
November 21, 2002
NeHe finally got our release news for 1.4.1 and 0.9.1 posted to his site (thanks
NeHe). Hopefully with the influx of curious eyes this will bring, we'll
gain a few more contributors... Just to be clear, you will need the .NET runtime
available from Windows Update or from MSDN
to run the examples, to do development you will need the Framework SDK and a few other
tools as noted in the FAQ or the included README's. Currently, we're not running on Mono
though we're prepared to, help the Mono guys out with their Windows Forms support or hack
in support for a GTK# OpenGL control if you're interested in CsGL on non-Microsoft
platforms. We could use help with more examples, more projects, and general help
improving CsGL, the more the merrier. Download the goodies, hack away on them, join us
in the forum, and contribute!
November 15, 2002
Another new forum, update your links and create another account. Sorry for the
November 02, 2002
- Version 1.4.1 released!
- a new forum! again! this one should have a longer life and is quite nice ;-),
please try the mailing list too...
- Basically it's a maintenance release with lot of debugging.
- The OpenGLContext creation has been rewrite / enhanced to be more
- The GL generator.exe generated incorrect code, it has been fixed.
(and the OpenGL_Extension file regenerated)
- A rarely see issue with incorrect calling convention on DllImport attribute fixed
- OpenGLContext(s) could now share their display list with other context,
customize your context to take advantage of this feature and save video memory !
of course CsGL.OpenGL.ContextLocal class take advantage of this feature.
- GDITextureFont work now very fine and simply. And you have a basic example
- mouse & keyboard event management work now very fine and there is an associated
- maintenance / compatiblity release of CsGLExample & GLViewer
- I found this new C#-OpenGL related project
some interesting stuff.
Any questions could be posted on the forum or on the
csgl-users mailing list.
Any csgl-news would be posted on the forum or on the
csgl-news mailing list.
(post allowed only to csgl team)
Quoting Miguel de Icaza Of The
Mono Project:"I have been using your work
[CsGL] as the show case for ideas of how to innovate outside the .NET framework."
CsGL comes to the end-user as a
.zip file of DLL's
with an install/uninstall batch file.
Additionally, you will also need:
- The runtime-only versions of OpenGL
(which is likely already installed on your system).
- The .NET Framework installed.
- gcc & GNU make (MinGW), and yes it's absolutly
mandatory as I use gcc's built-in function in order to call any C-function pointer, which
is the way to call OpenGL 1.2, 1.3, 1.4 & extension.